One themed indoor golf experience showed us another side of golf: not just a sport, but an immersive experience that blends space, story, the senses and imagination. Back in Taiwan, we decided to turn that feeling into a world truly our own.

With golf as the vessel and magic as the imagination, we began building a world that sits between the real and the fantastical — and named it "桿道夫 World of Wizards", so everyone who steps inside can leave the familiar behind for a while.

From the first concept to the world-building, the spatial design and the cross-border production, we were hands-on in all of it.

Finding a space that could hold this world took us close to a year. Once the site was settled, everything from international design coordination, building and fire-safety codes, through to construction and on-site detailing went through countless rounds of revision and rebuilding. Every fall of light, every scene, every detail was weighed again and again — because what we set out to build was never just a magic-themed golf venue, but a fantasy world with a complete mythology, cast, history and rules.

GOLF AS THE CORE

MAGIC AS THE IMAGINATION

IMMERSIVE EXPERIENCE

EXPLORE & CREATE

Every swing becomes a line that carries the story forward;
every rift hides a secret still unopened.

In the world of Gandalf, "rifts" run between reality and magic. When rift energy began to turn unstable, the Rift Guild summoned its Gandalfs once more, and a trial into the unknown began.
Carrying the core orb, players cross the nine rifts — from The Guild Gate, The Oracle's Village, The Ancient Library, The Core Temple, The Forest Fracture and The Observation Tower, to The Abyss Outpost and The Abyss Hunting Grounds, and finally The Dragonbone Forbidden Zone.

The Guild Gate
The Oracle's Village
The Ancient Library
The Core Temple
The Forest Fracture
The Observation Tower
The Abyss Outpost
The Abyss Hunting Grounds
The Dragonbone Forbidden Zone

The nine-hole trial is built so that from the moment you step into the rift, you are part of the story. We have always believed that everyone carries a magic world of their own inside them. So we want Gandalf to be more than a game — a place where people can come close to imagination again, explore the unknown, and build memories with the people beside them.

That is why World of Wizards exists, and why we decided to bring this world into reality.